

And little things work well - like inline documentation, autocomplete, project wide renaming and integrated debugging. Fast, stable, smooth, reliable and easy to set up. In comparison, VSCode+Typescript and Visual Studio+C# are the best IDE experiences I’ve had.
#Xcode project software#
Dear Apple, fixing the bugs in your software is more important than adding new features! It’s an obvious, avoidable disaster zone. Dropped keystrokes, random crashing, device-dependent compiler errors (“Error: this method spent too long type checking”). So I can say with confidence that writing swift using modern Xcode is the worst experience with an IDE I’ve ever had. And call me crazy but I loved Xcode with Obj-C back when it was 3.x. I have lots of Apple devices, I care about platform-native software and I love the swift programming language. I’ve spent serious time with eclipse (Java), IntelliJ (rust), vscode (rust, javascript, typescript, C), vim (all), visual studio (C++, c#). I’m a polyglot and love trying new languages and platforms. Perhaps Apple should follow suit with Xcode. That should make it a lot easier to use a simple text editor for Xamarin dev work, instead of the slow Visual Studio for macOS IDE. With MAUI, Microsoft will make the default Xamarin project structure also really simple, just a few lines of code.
#Xcode project update#
No project files to deal with, no complicated UI stuff (visual editors and the like), no more downloading of gigabytes of simulators after an update (as long as I focus on macOS & Windows that is), etc. Lately, as a hobby and for side-projects, I've been using Sublime Text with LÖVE 2D (Lua) and this has been really fun to me. However, what I really like is to be able to just use a simple text editor for my work. At least Xcode doesn't have that issue (most of the time).
#Xcode project code#
Few things are more frustrating to me (not to mention a huge productivity killer) than writing code in a slow, laggy editor. Xamarin Studio has the tendency to get really slow after extended usage and I pretty much never had such issues with Xcode. Last few years more of my time was spent with Xamarin and the macOS version of Visual Studio (rebranded Xamarin Studio) and it's quite a bit worse than Xcode. I didn't find Xcode that bad, but sometimes annoying issues do keep popping up, for example stuff related to provisioning profiles. I've been a mobile dev for many many years and most of my time was spent focused on iOS. I've spent way too much time in its guts and I think its left a little bit of taint on my soul. > Xcode unironically made me try to change career from iOS developer to pen tester. It's apparent in their thread bare documentation, their terrible tools, their greedy practises. zip).Īpple does not care about it's developer ecosystem, even though you are such a huge part of it's success. You think you can just download versions from the developer site? Well enjoy, and I am not joking, a 30+ minute unzipping of the. Upgrading from the App Store sometimes will hang at 99% and no matter what you do save some weird incantations to remove stuff from this secret App Store cache to remove the download to begin its excruciatingly slow download again, only with the hope in your heart this impenetrable and silent error doesn't happen again.Īnd of course none of this is addressed by Apple. It has to be wed to the OS in such a way that makes the propensity for this vague failure state to occur, because I've never had it happen with anything else.
#Xcode project upgrade#
I want people who haven't used Xcode to understand that this isn't a connection issue, there is something specifically weird happening with Xcode when you try to upgrade it.
